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Note: Cemu's DSUClient API option should not yet be used due to some inconsistencies. In order to have that in Cemu we can:Ī) Use a UDP-based motion server application to send the motion data of a real motion-support controller (that Cemuhook's GamePad Motion Source API listens to.)ī) Use the emulated Wiimote Controller API in Cemu's Input Menu in combination with a real Wiimote (MotionPlus model.)Ĭ) Use a hacky workaround that involves right-click & dragging within the Cemu window, which isn't recommended if it can be avoided.Ĭemu 1.18.0 or later supports the Cemuhook motion API natively (Input Options > API > DSUClient) and it also adds native motion for the emulated Wiimote Controller API. The Wii U provides motion data to games either with the Wii U GamePad or a Wiimote (MotionPlus model).
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